GUI Style#
With arcade 3.0 a whole new styling mechanism for GUI widgets was introduced. The new styling allows more type safe and clear styling while staying flexible.
Following widgets support styling:
For an advanced description about the style system read the ‘Advanced’ section.
Basic Usage#
This section covers how to use the existing stylable widgets.
In the following examples we will use the
UIFlatButton
as the stylable widget, you can do the same with any stylable widget listed above.
Quickstart#
The following example shows how to adjust the style.
# create an own style
new_style = {
# provide a style for each widget state
"normal": UIFlatButton.UIStyle(), # use default values for `normal` state
"hover": UIFlatButton.UIStyle(
font_color=arcade.color.BLACK,
bg=arcade.color.WHITE,
),
"press": UIFlatButton.UIStyle(
font_color=arcade.color.BLACK,
bg=arcade.color.WHITE,
border=arcade.color.WHITE,
),
"disabled": UIFlatButton.UIStyle(
bg=arcade.color.GRAY,
)
}
UIFlatButton(style=new_style)
Default style#
Stylable widgets have a property which holds the default style for
the type of widget. For the UIFlatButton
this is UIFlatButton.DEFAULT_STYLE.
This default style will be used if no other style is provided within the constructor. The default style looks like this:
class UIFlatButton(UIInteractiveWidget, UIStyledWidget, UITextWidget):
DEFAULT_STYLE = {
"normal": UIStyle(),
"hover": UIStyle(
font_size=12,
font_name=("calibri", "arial"),
font_color=arcade.color.WHITE,
bg=(21, 19, 21, 255),
border=(77, 81, 87, 255),
border_width=2,
),
"press": UIStyle(
font_size=12,
font_name=("calibri", "arial"),
font_color=arcade.color.BLACK,
bg=arcade.color.WHITE,
border=arcade.color.WHITE,
border_width=2,
),
"disabled": UIStyle(
font_size=12,
font_name=("calibri", "arial"),
font_color=arcade.color.WHITE,
bg=arcade.color.GRAY,
border=None,
border_width=2,
)
}
Style attributes#
A UIStyle is a typed description of available style options. For the UIFlatButton the supported attributes are:
Name |
Type |
Default value |
Description |
---|---|---|---|
font_size |
int |
12 |
Size of the text on the button |
font_name |
FontNameOrNames |
(“calibri”, “arial”) |
Font of the text |
font_color |
RGBA255 |
arcade.color.WHITE |
Color of text |
bg |
RGBA255 |
(21, 19, 21, 255) |
Background color |
border |
Optional |
None |
Border color |
border_width |
int |
0 |
Border width |
The style attribute is a dictionary, which maps a state like ‘normal, ‘hover’ etc. to an instance of UIFlatButton.UIStyle.
Wellknown states#
Name |
Description |
---|---|
normal |
The default state of a widget. |
hover |
Mouse hovered over an interactive widget. |
press |
Mouse is pressed while hovering over the widget. |
disabled |
The widget is disabled. |
Advanced#
This section describes the styling system itself, and how it can be used to create own stylable widgets or extend existing ones.
Stylable widgets inherit from UIStyledWidget, which provides two basic features:
owns a style property, which provides a mapping between a widgets state and style to be applied
provides an abstractmethod which have to provide a state (which is a simple string)
Tha basic idea:
a stylable widget has a state (e.g. ‘normal’, ‘hover’, ‘press’, or ‘disabled’)
the state is used to define, which style will be applied
Your own stylable widget#
class MyColorBox(UIStyledWidget, UIInteractiveWidget, UIWidget):
"""
A colored box, which changes on mouse interaction
"""
# create the style class, which will be used to define style for any widget state
@dataclass
class UIStyle(UIStyleBase):
color: RGBA255 = arcade.color.GREEN
DEFAULT_STYLE = {
"normal": UIStyle(),
"hover": UIStyle(color=arcade.color.YELLOW),
"press": UIStyle(color=arcade.color.RED),
"disabled": UIStyle(color=arcade.color.GRAY)
}
def get_current_state(self) -> str:
"""Returns the current state of the widget i.e disabled, press, hover or normal."""
if self.disabled:
return "disabled"
elif self.pressed:
return "press"
elif self.hovered:
return "hover"
else:
return "normal"
def do_render(self, surface: Surface):
self.prepare_render(surface)
# get current style
style: MyColorBox.UIStyle = self.get_current_style()
# Get color from current style, it is a good habit to be
# bullet proven for missing values in case a dict is provided instead of a UIStyle
color = style.get("color", MyColorBox.UIStyle.bg)
# render
if color: # support for not setting a color at all
surface.clear(bg_color)